You can read the review for Episode 1 here.
The scariest thing about any Resident Evil isn’t the enemies; we’re very used to eyes sprouting from odd places by now and the big bads are generally theatrical to the point of ridiculousness.
No, the thing that really gives me the heebie jeebies is having no way to deal with them. So the fact that I spent large portions of Episode 2 with just my knife, one hit from death, made it both extremely tense and rewarding. My pants may not have thanked me for it, but I really felt as though I was playing a Resident Evil game, and that means a lot.
This feeling was cast in stone when I had my first instance of Barry Burton comedy gold. It’s unmistakable and perfectly timed, so you won’t miss it. This is what we want from him, but I’m glad it hasn’t been overused. I had to use my PS4’s share button for it, it was that groan inducing.
The story opens up considerably this time, with the introduction of several new characters and several reveals that hint there is plenty more to come. I think Capcom is playing a wise game here, steadily moving things on and using the episodic nature to tease. The revelations (sorry not sorry) are being drip fed, but each one only makes me more intrigued.
None of the newly introduced characters/victims are really breaking new ground but at least all appear to be useful and make decent decisions. The terrible dialogue is saved for Barry, but everyone suffers from issues when it comes to lip syncing. Are they all in a bad martial arts movie? I guess you should be looking at the back of Claire’s head when she’s chatting, but if you turn the camera round you can tell they haven’t really bothered matching things up.
There are some new enemy variations too, which had me on my toes. Some make further use of Natalia’s ability to see what Barry can’t, making their partnership the stronger of the two. Sneaking up behind enemies with Barry after sensing them with Natalia is a favourite tactic, especially with the aforementioned lack of bullets.
Most of the game follows the usual ‘get item A and go to point B’, but the tension derived from the lack of items ratchets everything up. Making a dash for a red herb when there are 3 enemies lurking and you’ve got two bullets in your Samurai Edge makes you think about things.
When I finished Revelations I exclaimed “this is the best Res I’ve played since the original trilogy”. With confrontations that are sticking in the memory, some great dialogue and a play style that has me thinking a touch more than usual, at the halfway point Revelations 2 could overtake its predecessor.
I’ve not experienced waiting for the next part of game like a TV show before. I think I like it. I don’t like creepy dolls with metal rods through them though, and that’s where we might be starting episode 3. A scary franchise unsettling me? Outrageous.