A Little Bit of Pew Pew #2 – X-Wing Miniatures

Following on from the last bit of pew pew, I knew what I was going to use already.

TIE/sf Fighter: · “Backdraft” (27)
Wired (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE Defender: · Maarek Stele (35)
Calculation (1)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
TIE/fo: · Zeta Leader (20)
Wired (1)
Twin Ion Engine Mk. II (1)
Weapons Guidance (2)

99 Points

They’re ships I’m familiar with, but Zeta Leader and Stele are pilots I’ve never flown with before. I’m always up for a punt so why not give them a go?

What I didn’t know was who I’d be playing against. With the usual Portsmouth crowd just starting one of the group’s home-brewed games, I took to setting up my gear. I really need a better system for storing cards. I figured I’d play whoever got knocked out first. But then James arrived. Our eyes met across a crowded room and we knew straight away that we’d be playing for the evening…or we said “hello mate, fancy a game?” and went from there. Whichever floats your boat.

First surprise, James was running a squad that was very similar, but also very different to mine.

TIE/sf Fighter: · “Quickdraw” (29)
Adaptability -1 (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE Defender: · Colonel Vessery (35)
Veteran Instincts (1)
Tractor Beam (1)
Twin Ion Engine Mk. II (1)
TIE/D (0)
TIE/fo: · Omega Leader (21)
Juke (2)
Comm Relay (3)

99 Points

This was going to be a tricky one! Bloody Omega Leader, who never works when I fly him but is awesome against me. What a git. Alas, I was in a positive mood and resolved to give it a good go. James’ PS8 squad versus my PS7 squad.

We took up our starting positions with me lining up fairly centrally whilst James set up on the left facing away from me. Cue cries of him “being scared”. Backdraft lazily moves forward whilst the others peel off to the right. Maybe James will screw up through the rocks and I can be in a good position on the other side?

My assertion that James has “already fallen into my trap” falls on deaf ears. He turns into the board and I have no idea what he’s going to do now. Will he follow or not run the risk?

 

 

 

 

 

I promptly proceed to balls up my approach over the next few rounds. Backdraft is too far away and Stele is going the wrong way too. It was at this point I swapped the Mangler I’d stupidly put on Stele for an Ion Cannon before any shots were fired. Caught it in time! The squad builder I use doesn’t prevent adding a 4 point cannon onto the TIE/D so I keep getting ahead of myself.

By the end of round 3 Stele has left himself parked out in the open like a complete tit whilst Zeta forgot about OL’s ability and thinks it would be a good idea to take him on. Backdraft…well he’s on a jolly.

 

Despite landing myself in it Stele manages to only lose one shield. Zeta rocks up to Omega and does precisely nothing as OL’s ability locks him down, as I should have figured beforehand. Frustrating but it’s my fault; I completely forgot how powerful he can be in someone else’s hands.

It’s in round 5 that Backdraft finally appears! He takes a shield off Vessery. In turn, Vess takes a shield from Zeta. It’s pretty cagey but James is flying well and making far better use of his ships than I am. The rocks haven’t bothered him and I’ve…well we’ve already said about tit flying.

 

With Stele having to turn around and Backdraft only just getting into things, all of James’s guns turned to Zeta and he didn’t stand a chance. I’d love to say that only having two dials to concentrate on made things easier and I turned it all around.

Backdraft followed Zeta off the table soon after as all the guns came to bear on him too. James’s good flying was being backed up by some great dice. He was rolling hot and I couldn’t handle it! I really like the sloops on the Special Forces. But even with full health it couldn’t deal with losing agility, being put on rocks, and then getting hit a few times.

It’s all on Stele. I’m generally not bad with a Defender. But this might be asking too much.

 

 

 

 

 

 

What followed was me pretty much saying “YOLO” and going in with Stele. No trying to circle and pick one off. No trying to be too clever. Get in. Hit something. Maybe hit it something enough that it will blow up. Problem is, they’re all higher PS. So I had to get through their shots first. OL scooted off (fair enough), whilst Vess did the classic 4k and Quickdraw managed to get right up in Stele’s face. I managed to survive! But I couldn’t do much in return. The dice didn’t fancy helping my all in approach.

This last pic finishes the story.

I couldn’t even muster any anger. James flew well and he deserved the dice he rolled. I was a mug and played terribly. It came apart pretty early but trying something different is never a bad thing. Maybe I should give Omega Leader another go?

Losses are as big a part of X-Wing as winning. To use a cliché that my Dad loves, you generally learn more from the bad times than you do the good.

In this case I learnt that PS can be a right pig to get around. It wasn’t a great match up for and I won’t get downbeat about it. Also, trying to be clever doesn’t suit me.

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